Sensor Squid Relation Game, by Rebecca Stern and Lisa Tolentino in the Arts, Media and Engineering Program at ASU
The Reflective Living Group in AME is currently developing a tangible mediated environment designed to facilitate the growth of group creativity between colleagues in a transdisciplinary research workplace. Our initial work in developing playful mediated work environments contributes to a framework for constructing “creativity interventions,” some of the goals of which are to (1) stimulate constructive discourse, (2) strengthen social bonds, and (3) enhance creative output in diverse communities of IT practitioners. Through our multi-user tangible interface in the form of a plush sensor-enabled squid, participants can share media resources and collaborate in a playful and inviting setting.
More photos available on Flickr tagged with “sensorsquid.”
2008 Stern, R., Kelliher, A., Burleson, W. and Tolentino, L. Sharing the Squid: Tangible Workplace Collaboration. Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008. [download PDF]
2008 Tolentino, L., Kelliher, A., Birchfield, D., Stern, R. Creativity Interventions: Physical-Digital Activities for Promoting Group Creativity. Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008. [download PDF]
Phoenix Business Journal article – read part online