Sensor Squid Relation Game, by Rebecca Stern and Lisa Tolentino in the Arts, Media and Engineering Program at ASU, 2008
The Reflective Living Group in AME is currently developing a tangible mediated environment designed to facilitate the growth of group creativity between colleagues in a transdisciplinary research workplace. Our initial work in developing playful mediated work environments contributes to a framework for constructing “creativity interventions,” some of the goals of which are to (1) stimulate constructive discourse, (2) strengthen social bonds, and (3) enhance creative output in diverse communities of IT practitioners. Through our multi-user tangible interface in the form of a plush sensor-enabled squid, participants can share media resources and collaborate in a playful and inviting setting.
The Sensor Squid is an open source hardware configuration based on Arduino2Max. You can download the package containing the Arduino code, Max/MSP patch, circuit schematic and parts list.
2008 Stern, R., Kelliher, A., Burleson, W. and Tolentino, L. Sharing the Squid: Tangible Workplace Collaboration. Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008. [download PDF]
2008 Tolentino, L., Kelliher, A., Birchfield, D., Stern, R. Creativity Interventions: Physical-Digital Activities for Promoting Group Creativity. Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008. [download PDF]
ASU State Press (front page) – read online or download front page print spread
ASU Engineering School article – read online (Also featured on the ASU news page and in ASU Insight magazine)
Phoenix Business Journal article – read part online
More photos available on Flickr tagged with “sensorsquid.”